Blizzard continued to tweak the D2R Items game for more than a full year afterward, leading up to Reaper of Souls. A month prior to Reaper was released, it happened on February 25. 2014. Blizzard deployed Patch 2.0.1. This was the most significant single patch to the game to date, and made several modifications in the game, making it more recognizable for players today.

Diablo Reaper of Souls

Patch 2.0.1 included major improvements to quality-of life for every player, regardless of whether they intended to buy Diablo: Reaper of Souls. Paragon leveling was merged between characters. Difficulty got a huge overhaul in that monsters could now be able to scale according to your level. It was also set using new Normal, Hard Expert, Master, and Expert.

In addition, there are various different levels of torture. The Torment level would bring more rewards and was designed to encourage endgame players to keep honing their skills and obtaining more valuable loot. The patch also revised as well as simplified crafting and also introduced a short-term increase in experience called Pools of Reflection.

The central feature of the updates that were promised consisted of Loot 2.0. Whereas the loot grind in the first release had flooded players with tons of junk loot items, post-patch players noticed that they were getting much less loot. What they did find was of superior quality.

The loot would come with more bonus properties and bonuses, and those properties would smartly be customized to buy diablo 2 resurrected items a player's particular build. Legendary items would provide various property that could alter gameplay more frequently.